Shaker Design: Out of this World (Book Review)
A review of several books on the Shakers, noting the ways in which they pioneered what we would call today “user-centered design.”
View ArticleDesign Like da Vinci: Sketching Lessons from the Original Renaissance Man
Michael Gelb’s How to Think Like Leonardo da Vinci, drawing from Leonardo’s sketch-books, provides designers and usability practitioners lessons in better thinking and problem solving.
View ArticleSimplicity, Not So Simple: Embracing Deep Gradual Engagement
Simplification is not so simple. Fundamentally, simple is good when it comes to experience design, but there is typically a trade-off.
View ArticleFrom Science Fiction to Science Fact: How Design Can Influence the Future
Science fiction shapes our collective imagination and pushes technology forward. Ultimately, science fiction is a prototyping tool that can impact the science of tomorrow.
View ArticleMadLibs for Designers: Ideating Based on User-Generated Scenarios
Struggling to generate novel ideas? Try DesignLibs, a design tool that involves potential users filling missing keywords from a scenario.
View ArticleEvil by Design? How Interaction Design Can Lead Us into Temptation
A look at four persuasive design patterns that persuade and entice people to move from browsing to buying, effortlessly.
View ArticleDesigning for Peace of Mind: Almost Getting to Flow
Following three design principles for flow – meeting user expectations, ensuring status visibility, and eliminating distractions – can lead to users’ peace of mind and engagement.
View ArticleLearner Centered Design (Book Review)
A review of Interface Design for Learning by Dorian Peters. Creating designs that transform the user.
View ArticleCreativity in Design and UX (Book Review)
A review of Creative Confidence:Unleashing the Creative Potential Within Us All by Tom Kelley and David Kelley. Creativity and design in the user experience.
View ArticleAsk Less, Get More: The Behavioral Science of Limiting User Behavior
Limiting the user's behavior in an application might be an effective ways to encourage this behavior. Limits can motivate users to take action.
View ArticleShaker Design: Out of this World (Book Review)
A review of several books on the Shakers, noting the ways in which they pioneered what we would call today “user-centered design.”
View ArticleDesign Like da Vinci: Sketching Lessons from the Original Renaissance Man
Michael Gelb’s How to Think Like Leonardo da Vinci, drawing from Leonardo’s sketch-books, provides designers and usability practitioners lessons in better thinking and problem solving.
View ArticleFrom Science Fiction to Science Fact: How Design Can Influence the Future
Science fiction shapes our collective imagination and pushes technology forward. Ultimately, science fiction is a prototyping tool that can impact the science of tomorrow.
View ArticleMadLibs for Designers: Ideating Based on User-Generated Scenarios
Struggling to generate novel ideas? Try DesignLibs, a design tool that involves potential users filling missing keywords from a scenario.
View ArticleEvil by Design? How Interaction Design Can Lead Us into Temptation
A look at four persuasive design patterns that persuade and entice people to move from browsing to buying, effortlessly.
View ArticleCreativity in Design and UX (Book Review)
A review of Creative Confidence:Unleashing the Creative Potential Within Us All by Tom Kelley and David Kelley. Creativity and design in the user experience.
View ArticleLearner Centered Design (Book Review)
A review of Interface Design for Learning by Dorian Peters. Creating designs that transform the user.
View ArticleDesigning for Peace of Mind: Almost Getting to Flow
Following three design principles for flow – meeting user expectations, ensuring status visibility, and eliminating distractions – can lead to users’ peace of mind and engagement.
View ArticleAsk Less, Get More: The Behavioral Science of Limiting User Behavior
Limiting the user's behavior in an application might be an effective ways to encourage this behavior. Limits can motivate users to take action.
View ArticleDesign for Chronic Conditions: From Understanding to Innovation
Reviews, interviews, and examinations are important but empathic study is crucial for healthy designers to understand the needs of a patient suffering from chronic conditions.
View Article